Characters that die during battle won’t receive any experience.MVP SystemWhen a boss monster dies in a dungeon or on the field, the player who dealt the most damage will either receive an MVP item or bonus experience points. The party leader, the person who formed the party, can choose either the 'Each take' setting or the 'Even share' setting for experience points.'Each Take' allows the normal experience point distribution without using special party experience point features.'Even Share' distributes the experience points evenly between party members, but all party members must be within 10 base levels of each other.Experience point distribution only applies to characters who are online as well as on the same map. If three players attack a monster that gives 100 experience points, 120 experience points will be given.Share experience in a Party!You can create parties with other players using the 'Friend' button in the Basic Info window.If two players attack a monster that gives 100 experience points, 110 experience points will be given.If a single player attacks a monster that gives 100 experience points, he will get 100 experience points. ![]() Character 'A' will then gain 66.6 experience points, twice the amount of experience of character 'B', who gains 33.3 points.And if more than one player attacks the same monster, the total experience points the monster gives increases by 10% for every additional player.Example: ![]() Character 'A' attacks first and does 50 damage to the monster, followed by character 'B' who also does 50 damage. The player who does the most damage gains the most experience.Example: If a monster with 100 HP gives 100 experience points and your character did 65 damage to the monster, you will gain 65 experience points!When teaming up with other characters to attack a monster, a different experience system is applied.Example: A monster with 100 HP that gives 100 experience points is being attacked by two characters 'A' and 'B'. Experience is given to each player based on the extent of damage done to the monster's HP (hit points or life). In Ragnarok, the fastest way to gain experience is through the slaying of monsters. So choose your attributes wisely, keeping your end role and “build” in mind.Characters are created using a simple method of picking your character and then using a slider to adjust attributes.Apart from the usual (STR) Strength, (INT) Intelligence, and (DEX) Dexterity, you will find a couple of new ones called (VIT) Vitality and (LUK) Luck.Each attribute controls a different aspect of the character and is fully customizable from the start.Attributes: Choose Wisely!Name your newly created character (the system will tell you if the name you want has already been chosen) then choose the stats you want to increase on the hexagon vector diagram.Each time you increase a stat, another stat decreases.If you fully understand the effects of each stat, you could create a powerful and distinctive character for your job class.Įxperience is required to increase the Base Levels and Job Levels of a character, which then allows a player to improve attributes and procure new skills. A whole new character would have to be created if you goof up with the first one. ![]() It must be noted that a character once created can't be changed. Your character represents YOU in the game.
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